![]() So instead they pursued Low Level Emulation (LLE) to great success. Rewriting HLE audio was always a priority, but the daunting task to reverse engineer, implement, and test kept most developers away. The problems of HLE were systemic, deeply rooted problems within its design, and would require a complete rewrite in order to solve. Hundreds of games suffered from crashes associated to audio, and thousands had significant problems, with missing effects, incorrect volume, and random bursts of noise. But one area that stuck out like a sore thumb during this era was the quality of High Level Emulation (HLE) audio. ![]() The 3.5 release represented a shift in the emulator's focus, and as such, saw great improvements in terms of compatibility and accuracy over the previous release. In early 2013, Dolphin had began its first steps in a new focus on accurate emulation.
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